#include <boost/lexical_cast.hpp>
#include "../../Graphics/Presentation.h"
#include "./Actor.h"

namespace GameLogic {
namespace Objects {

Actor::Actor( IdType id, float radius, Ogre::SceneNode* scene_node, Data* data, float z ):
	GameObject( id, radius, scene_node, data, z )
{
	/*
	scene_node->attachObject(
		Graphics::Presentation::getInstance().createEntity(
			boost::lexical_cast<std::string>( id.toNumeric() ),
			"meshActor"
		)
	);
	*/
}

} //namespace Level
} //namespace Objects
